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Outer Wilds Achievements: Complete 100% Unlock Guide

Unlock all Outer Wilds achievements with base game and Echoes of the Eye checklists, tough trophy tips, rarity stats, and a clear 100% completion route.

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Outer Wilds Achievements: Complete 100% Unlock Guide

What Counts Toward 100%?

Outer Wilds achievements turn a curious astronaut into a satellite hazard, stunt pilot, and occasional threat to spacetime. Getting every unlock takes careful exploration, deliberate experiments, and a fresh expedition for one particular challenge. Finish the story before following the detailed instructions below—the solutions reveal major discoveries in both the base game and Echoes of the Eye.

On Steam, the full checklist contains 31 achievements: 17 from the base game and 14 grouped with Echoes of the Eye. The Silenced Cartographer belongs to that second group but can unlock without owning the expansion. PlayStation also has All Done, awarded for unlocking every base game achievement.

Before starting repeated attempts, unlock meditation with Gabbro on Giant’s Deep. Discuss the time loop, then return on another loop and ask how they stay calm in the face of impending doom.

Official page: Outer Wilds (mobiusdigitalgames.com)

Base Game: Quick Experiments and Local Challenges

These ten objectives cover campfire experiments, model rocket flights, and ship-related mischief. Some take only a moment; the two long-distance achievements fit naturally into the same trip.

Outer Wilds — Base Game: Quick Experiments and Local ChallengesImage: Steam / Mobius Digital

AchievementHow to unlockRarity %
Gone In 60 SecondsDie within 60 seconds of waking up. The starting campfire provides a nearby hazard.34.8%
Cutting it CloseExhaust your jetpack fuel, then consume 250 units of oxygen as propellant during one loop.33.3%
Harmonic ConvergenceHear every traveler’s instrument simultaneously through your signalscope.30.1%
Pchooooooo!Park your ship inside a gravity cannon, exit, and launch it using the ground controls.17.2%
Mmmm, CarcinogensBurn, extinguish, and eat ten marshmallows. They can be eaten across multiple loops.15.8%
Hey, what's this button do?Press the ejection button on the far right of the cockpit while seated.13.6%
RigidbodyBump the small satellite orbiting Timber Hearth hard enough to alter its orbit.10.4%
From the Hearth to the MoonSend Mica’s model rocket onto the Attlerock.8.2%
It was worth a shot.Be at least 10000km from the Sun when the loop resets.5.7%
Mica's WrathDestroy the model rocket by flying it into the Sun or Hollow’s Lantern.5.6%

Combine the distant-space objectives

Fly far outside the solar system, then turn your signalscope toward the planets. From sufficient distance, the travelers’ instruments gather into a small enough area to hear together, unlocking Harmonic Convergence.

Keep traveling until you meet the distance requirement for It was worth a shot., then remain out there until the loop resets. Simply reaching that distance and returning home does not fulfill the condition.

Aim the model rocket with the sky

For From the Hearth to the Moon, wait until the Attlerock rises into a useful position, then launch upward and forward toward it. Contact with the moon counts; you do not need a graceful touchdown.

For Mica’s Wrath, line up with the Sun and keep the rocket moving toward it. These are separate flights, so handle one target at a time.

For Cutting it Close, remember that running out of fuel only starts the challenge. Your suit must then spend oxygen on thrust. A full oxygen supply contains 450 units, and the achievement requires consuming 250 units as propellant within one loop.

Base Game: Flight, Ship Log, and Endgame Challenges

These seven achievements demand more preparation. The Steam unlock rates show how uncommon several completion milestones are:

Outer Wilds — Base Game: Flight, Ship Log, and Endgame ChallengesImage: Steam / Mobius Digital

  • Beginner’s Luck: 2.8%—practice the endgame route before attempting a fresh expedition.
  • Archaeologist: 3.8%—finish your ship log before resetting an existing expedition.
AchievementHow to unlockRarity %
HotshotManually fly to the Sun Station and enter it.5.0%
It belongs in a museum!Carry a Nomai warp core into the museum on Timber Hearth.4.8%
Deep ImpactEnter Giant’s Deep’s ocean with enough force to break through the current.4.7%
Die HardTake and heal more than 1,000 damage, then survive until the loop ends.4.2%
ArchaeologistComplete the ship log’s required entries.3.8%
Beginner's LuckReach the Eye of the Universe on a fresh expedition’s first loop.2.8%
You've met a terrible fate.Create a temporal paradox that breaks spacetime.11.3%

Hotshot: Enter the station after your approach

Reaching the Sun Station’s exterior is only part of the job. The achievement triggers when you enter the station.

  1. Approach in the same direction the station travels.
  2. Match its motion while controlling your distance from the Sun.
  3. Reduce your relative speed before leaving the pilot’s seat.
  4. Orient the ship so you can reach the hatch without being pinned against the interior.
  5. Exit and move into the station, reaching its gravity walkway.

Use small corrections near the station. A fast approach leaves little room to recover from an overshoot.

Deep Impact: Use the falling-island method

Try positioning your ship beneath an island that a tornado has lifted into space. Stay beneath it as it returns to the ocean; the falling island can push your ship through the current.

For a high-speed approach, keep your trajectory aimed directly toward Giant’s Deep’s core. Correct sideways drift while you are still far away, since a small alignment error becomes harder to fix during the final approach.

Die Hard: Repeat a controlled damage-and-heal cycle

Land immediately beside Esker’s campfire on the Attlerock.

  1. Put on your suit and step into the fire.
  2. Leave the fire when the vitals critical warning appears.
  3. Return to your ship and heal.
  4. Repeat until you have reached critical health and healed 12 times.
  5. Stay alive until the loop ends.

You have 100 maximum health, and the critical warning appears at 15 health. Twelve trips to that threshold put the accumulated damage above the requirement. Being caught by the supernova counts as ending the loop alive; dying early to the fire does not.

Museum delivery and the High Energy Lab paradox

The High Energy Lab supplies items for two separate achievements.

For It belongs in a museum!, take one of its warp cores back to the museum on Timber Hearth. Projection stones, scrolls, and artifacts from the Stranger do not count.

For You’ve met a terrible fate.:

  1. Place the black hole and white hole cores in the experiment.
  2. Redirect power toward the observation chamber.
  3. Launch your Little Scout toward the black hole.
  4. Remove a core after the scout emerges from the white hole but before it enters the black hole.

That interrupts the event responsible for the scout’s arrival and creates the paradox. Afterward, you can reload at the beginning of the cycle.

Archaeologist: Check individual facts inside each entry

A populated rumor map does not necessarily mean the log is complete. Individual locations can still be missing information.

Revisit these areas carefully:

  • Anglerfish Fossil Cave: Ride the gravity beam above the fossil to the small chamber containing writing about anglerfish blindness.
  • Black Hole Forge: Read its scroll walls thoroughly.
  • Quantum-related locations: Include the Quantum Moon, relevant locators and shrines, and the quantum observation building at the pole with the large tornado on Giant’s Deep.
  • City shrines: Check the Eye-related writing in the cities.

The connecting rumor arrows are not required. There are also no ship log entries to collect after traveling to the Eye, so leave that final journey out of your missing-entry search.

Beginner’s Luck: Prepare before starting fresh

Use a separate profile for the fresh expedition, or finish your existing log before resetting it. Any death during the attempt means starting another new expedition.

Practice this route beforehand:

  1. Obtain the launch codes from Hornfels.
  2. Visit Escape Pod 1 or 2 to acquire the Distress Beacon frequency.
  3. Wait until you can enter the Ash Twin Project through its warp tower.
  4. Retrieve the Advanced Warp Core and return to your ship.
  5. Enter Dark Bramble and locate Escape Pod 3 with the signalscope.
  6. Follow its light trail to the Nomai Grave and launch your scout into the small seed.
  7. Follow the scout’s duplicate signal toward the Vessel. Leave the scout deployed.
  8. Coast past the anglerfish near the red seed entrance without using your thrusters.
  9. Install the core in the Vessel, enter the Eye coordinates, and activate the warp.

The coordinates do not change between expeditions. Memorize them before the fresh run so you do not need to visit the Probe Tracking Module again.

Echoes of the Eye: Artifact and Environmental Experiments

These eight achievements involve the Stranger’s machinery, unusual equipment, and a few destructive experiments. Handle the artifact trips together if you want to reduce repeated travel.

Outer Wilds — Echoes of the Eye: Artifact and Environmental ExperimentsImage: Steam / Mobius Digital

AchievementHow to unlock
The Silenced CartographerDisable the Deep Space Satellite through a collision at a speed of at least 10m/s.
Early AdopterAttempt to enter the dream using the second artifact prototype from the Hidden Gorge laboratory.
The Grate FilterSwim through one of the small grates near the dam’s bottom corners.
Flat HeartherStand beneath a descending chain elevator and let it crush you.
Celsius 232.78Burn a slide reel in a campfire.
Simulation HypothesisTake an artifact away from the Stranger and rest with it at a normal campfire.
Fire ArrowsHit the Stranger’s artificial sun with the Little Scout.
Oof Ouch, My BonesGet caught by a pursuer in the dream while your artifact is placed on the ground.

For Early Adopter, collect the prototype from the open crate in the laboratory. Use that experimental artifact at a dream-entry fire.

For Simulation Hypothesis, bring an artifact back to a Hearthian campfire and rest while holding it. The laboratory’s exterior breach provides access to an artifact for the return trip.

For Fire Arrows, take test shots and adjust your aim. The Stranger’s rotation bends the scout’s apparent path, so aiming straight at the artificial sun is deceptive.

For Oof Ouch, My Bones, place the artifact down before approaching a pursuer. Walk beyond the artifact’s rendered area, then approach a pursuer.

Destroying the Deep Space Satellite also disables your map for the rest of that loop. Leave other navigation-dependent errands for another attempt.

Echoes of the Eye: Dream Routes and Raft Challenges

These six objectives require deliberate routing, specific dream interactions, or control of a raft during the dam-break wave.

AchievementHow to unlock
Around the world in 90 secondsComplete a circuit of the Stranger by raft in under 90 seconds.
Tubular!Ride the face of the wave on a raft for at least 15 seconds.
Ghosts in the MachineReach all three Forbidden Archives in one loop without being caught by a pursuer.
Sleep. Wake. Repeat.Wake from the dream five different ways during one loop.
1 / 900Find and illuminate the hidden candle on the Endless Canyon building’s roof.
You'll Never Take Me Alive!Activate the Endless Canyon’s indoor bridge, attract a pursuer, and escape through a qualifying window into the water.

Plan the two raft achievements separately

Around the world in 90 seconds tracks a full circuit through four checkpoints in river-flow order. Cross one checkpoint, pass the other three, and return to the starting checkpoint before 90 seconds have elapsed.

Position a raft near the Reservoir before the dam breaks, then use the wave to carry speed around the ring. Keep your flashlight on the raft’s forward control and make small steering corrections.

Tubular! measures time riding the wave’s face. Try the raft at the base of the Island Tower in Cinder Isles and take the leftmost river branch. Keep the raft near the wave’s leading face while steering around obstacles.

Ghosts in the Machine: Make every archive visit count

Plan your route around Endless Canyon, Shrouded Woodlands, and Starlit Cove. Being caught by a pursuer invalidates the attempt; falling into water and reentering the dream does not.

One route uses these mechanics:

  1. Reach the Endless Canyon archive using the hidden bridge near the elevator.
  2. Access the Shrouded Woodlands archive after the dam breaks and its pursuers disappear.
  3. Enter the dream through real-world death for the Starlit Cove visit, preventing its alarm from waking you.

Travel through each archive’s elevator shaft. The arrival triggers are located there, so shortcuts that place you inside an archive without crossing its trigger can leave a visit uncounted.

Keep the real-world death method for the final portion of your route.

Sleep. Wake. Repeat.: Use five distinct exits

Enter the dream while alive so you can wake up and return for the remaining interactions. Complete these five within the same loop:

  • Jump into water.
  • Let an alarm wake you.
  • Get caught by a pursuer.
  • Fall far enough onto a hard surface to die.
  • Step into the dream campfire.

Repeating the same exit does not supply another distinct method. Plan where to perform each interaction before starting.

Find the rooftop secret and the pursuit windows

For 1 / 900, extinguish the Endless Canyon lights, navigate past the pursuer, and reach the building’s upper floor. Jump out onto the roof, climb its slope, and inspect the edge facing away from the rock wall. Illuminate the candle with your artifact to reveal the hidden figure.

For You’ll Never Take Me Alive!, inspect the upper windows while the lights are on. Activate the indoor bridge, attract a pursuer, then jump into the water through the window facing the starting campfire area or the opposite window. Use those windows for the escape rather than an arbitrary drop elsewhere.

100% Completion Order

  1. Finish the base story and explore Echoes of the Eye. Learn the locations and mechanics before turning them into a checklist.
  2. Unlock meditation with Gabbro.
  3. Clear the short base game experiments. Group campfire tasks, model rocket flights, gravity cannon launches, and satellite interference.
  4. Combine the long-distance objectives. Pick up Harmonic Convergence, then remain beyond the distance requirement for It was worth a shot.
  5. Finish Archaeologist on your developed expedition. Search individual log entries before resetting any progress.
  6. Tackle the demanding base game tasks. Set aside separate attempts for Hotshot, Deep Impact, Die Hard, the museum delivery, and the paradox.
  7. Clear the expansion’s individual experiments. Follow with the rooftop secret, pursuit escape, and five dream wake-up methods.
  8. Practice the raft and archive routes. Run Tubular!, Around the world in 90 seconds, and Ghosts in the Machine as focused attempts.
  9. Attempt Beginner’s Luck on a fresh expedition. Bring your route knowledge and memorized coordinates into the first loop.

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Outer Wilds Deep Impact: How to Break the Ocean CurrentUnlock Outer Wilds Deep Impact by breaking Giant's Deep's ocean current. Follow gravity cannon launch steps, speed target, and tips for failed attempts.

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